cytaty


14
mar 12

Wyrwane z kontekstu – In defense of doing it the hard way

Marcowo-kwietniowy numer  interactions z 2012 roku, dostarcza nam kilku ciekawych artykułów. Moją szczególną uwagę zwrócił tekst In defense of doing it the hard way autorstwa Leanny Gingras, nawołujący do unikania skrótów przy wykonywaniu profesjonalnych badań.  Polecam cały artykuł (dostęp ograniczony), ale najciekawszy jest fragment poświęcony eyetrackingowi:

 

Eye tracking, in all of its popular glory, is a notoriously misapplied methodology. Eye-tracking technology monitors where and for how long people’s eyes fixate on a target. The original idea back in the day was to learn how people read and to correlate eye fixation with cognition. It was long the exclusive tool of labs with very deep pockets, but times have changed, and at UX conferences these days you can’t throw a rock without hitting an eye-tracking vendor. These vendors claim to deliver the power of the eye-tracking lab at dirt-cheap prices. Eye-tracking presentations and seminars (often given by said vendors) spring up like weeds, offering „eye-tracking 101″ and „eye-tracking boot camp.” It’s not so expensive, they promise, and not so hard. Anybody can do it.

Great! What’s the catch? Well, eye tracking in UX is based on the premise that the resulting heat maps will reveal thoughts that users don’t verbalize, because they are not conscious of their attention processes. Unfortunately, the heat-map data does not actually represent the user’s mental processes. Like chocolate cake, you have to bake it before you eat it. Cognitive scientists understand this. When they use eye-tracking studies to learn how we process information, they actively take account of all relevant work, no matter the methodology or the discipline. When vendors promote eye tracking as easy and accessible, they gloss over that work, and because the heat maps look scientific, we fall for it.

It’s easy to understand why eye-tracking maps are so easily mistaken for findings. Humans intuit that data is messy, so if it looks nice, it must be analysis-ready. Unfortunately, because eye-tracking is so deceptively easy, it enables enormous fallacies in user research. It’s marvelous at proving other people wrong („See, I told you green wouldn’t work”), proving our own points („If the button were red, people would see it”), drawing shaky conclusions („It’s not that people don’t want to use it, it’s that they don’t see it”) and discrediting our profession („This isn’t so hard. Remind me again why we’re paying an expert to do this?”).

Like the other shortcuts I’ve mentioned here, eye tracking gives a dangerous amount of latitude for anybody to make their own guesses and draw their own conclusions. Eye-tracking data seems very approachable, and it looks fun to play with. However, its data is stripped of all meaning and context, and when we take it at face value, we run the risk of drawing unsubstantiated conclusions. Unfortunately, our clients may also mistake eye-tracking data for insights, and it’s our responsibility to ensure they don’t draw unsubstantiated conclusions either. Our clients (who are not trained in the fine art of considering data in a holistic context) need solid information to make solid business decisions. In supporting that need, we must ensure that our insights are rich and that they provide information our clients can trust.

Źródło: In defense of doing it the hard way, Leanna Gingras, Interactions, Volume 19, Number 2 (2012), strony 74-77, ACM, USA


8
mar 12

Wyrwane z kontekstu – The De-Evolution of UX Design

To make matters worse, we, as an industry, have been trying to validate the discomfort that many of us feel subconsciously with skipping the IA step, by turning to “sketching” as the end all be all answer. Of course, sketching is important, but it all matters what we are sketching and when. What I’m talking about is that we UXers think that since sketching doesn’t involve putting our wireframes into an electronic format, than it doesn’t really count as skipping straight to wireframing. But guess what, even sketching the interface without first sketching the structure of the information means you are skipping the one step that will make your designs truly successful. That step is where you think about the content, context and users, and force your stakeholders to do the same, WITHOUT thinking about the interface (also known as the IA step).

Źródło: The De-Evolution of UX Design, Elisabeth Hubert, Elisabeth Hubert blog.


29
lut 12

User experience na Linuksie

Linus Torvalds, osoba dość dobrze znana w informatycznych kręgach – twórca jądra Linuksa i systemu kontroli wersji git – opisał wczoraj na Google+ swoje doświadczenia z używania systemu OpenSuse. Bardzo ciekawe, jak wiele wspólnego ma to z projektowaniem zorientowanym na użytkownika, zdrowym rozsądkiem i user experience ;)

I gave OpenSUSE a try, because it worked so well at install-time on the Macbook Air, but I have to say, I’ve had enough. There is no way in hell I can honestly suggest that to anybody else any more.

I first spent weeks arguing on a bugzilla that the security policy of requiring the root password for changing the timezone and adding a new wireless network was moronic and wrong.

I think the wireless network thing finally did get fixed, but the timezone never did – it still asks for the admin password.

And today Daniela calls me from school, because she can’t add the school printer without the admin password.

Whoever moron thought that it’s „good security” to require the root password for everyday things like this is mentally diseased.

So here’s a plea: if you have anything to do with security in a distro, and think that my kids (replace „my kids” with „sales people on the road” if you think your main customers are businesses) need to have the root password to access some wireless network, or to be able to print out a paper, or to change the date-and-time settings, please just kill yourself now. The world will be a better place.

.. and now I need to find a new distro that actually works on the Macbook Air.

Źródło: Google+, Linus Towarlds


13
lut 12

Wyrwane z kontekstu -The Coming Strategy Shift

I do believe mobile sites will win over mobile apps in the long term. But when that will happen is less certain. Today, if you are serious about creating the best possible mobile user experience, my advice is to develop apps.

Źródło: Mobile Sites vs. Apps: The Coming Strategy Shift, Jakob Nielsen, Jakob Nielsen’s Alertbox


7
lut 12

Wyrwane z kontekstu – The Truth About Webcam Eye Tracking

Przeglądając różne blogi branżowe natrafiam od kilku miesięcy na temat webcam eye trackingu. Koncepcja ta  opierająca się na wykorzystaniu zwykłych, istniejących w laptopach kamerek (webcam) do badań eyetrackingowych, na początku 2012 roku brzmi lekko absurdalnie. Ale być może za kilka lat, wraz z rozwojem technologii i spadkiem cen, może się rozwinie?

Aga Bojko, autorka mającej się ukazać w tym roku nakładem wydawnictwa Rosenfeld Media książki Eye Tracking the  User Experience: A practical guide , popełniła bardzo interesujący wpis The Truth About Webcam Eye Tracking, w którym opisuje jak obecnie wygląda przeprowadzenie takiego badania i jakie są ich aktualne ograniczenia. Najważniejsze wnioski to:

  • What decreases the accuracy of webcam eye tracking even further is when participants move their heads, and the longer the session, the more likely this will happen. Therefore, webcam eye tracking sessions have to be very short – typically less than 5 minutes, but ideally less than a minute. Studies conducted with real eye trackers, on the other hand, can last a lot longer with little impact on accuracy.
  • Currently, webcam eye tracking can handle only single static pages. All four studies I have participated in and a few I read about were one-page studies. Without allowing participants to click on anything and go to another page, the applicability of webcam eye tracking is limited. This constraint also lowers the external validity of the studies.
  • The rate at which the gaze location is sampled is much lower for webcams than real eye trackers. The typical frame rate of a remote (i.e., non-wearable) eye tracker is between 60 and 500 Hz (i.e., images per second). The webcam frame rate is somewhere between 5 and 30 Hz. The low frame rate makes analyzing fixations and saccades impossible. The analysis is limited to looking at rough gaze points.
  • Due to imperfect lighting conditions, poor webcams, on-screen distractions, participants’ head movement, and overall lower tracking robustness, out of every 10 people who participate in a study, only 3 – 7 will provide sufficiently useful data. While this may not be a problem in and of itself because of very low oversampling costs, what makes me uncomfortable is not knowing how the determination to exclude data from the analysis is made. Data cleansing is important in any study but it is absolutely critical in webcam eye tracking. Exclusion criteria should be made explicit for webcam eye tracking to gain trust among researchers.

Źródło: The Truth About Webcam Eye Tracking, Aga Bojko, Rosenfeld Media Eye Tracking blog


3
lut 12

Wyrwane z kontekstu – The BBC’s Fifteen Web Principles

11. Consistent design and navigation needn’t mean one-size-fits-all: Users should always know they’re on one of your websites, even if they all look very different. Most importantly of all, they know they won’t ever get lost.

12. Accessibility is not an optional extra: Sites designed that way from the ground up work better for all users

Źródło, The BBC’s Fifteen Web Principles, Tom Loosemore,  Tomski.com – Tom Loosemore’s Blog


31
sty 12

Grafika – Switch due to poor customer service

Companies are missing the chance to set the right expectations at the onset of the customer relationship. Industry-specific switching behavior remains considerable, especially in emerging markets. In aggregate, two in three consumers switched companies  in the past year in at least one of the  industries covered by the survey due to poor  customer service.

Źródło: Accenture 2011 Global Consumer Research Study (PDF), Accenture