Week 1 — Introduction

  • 1.1: Human Computer Interaction (4:18)
  • 1.2: The Power of Prototyping (13:49)
  • 1.3: Evaluating Designs (12:15)
  • 1.4: The Birth of HCI (8:48)

  Week 2 — Needfinding

  • 2.1: Participant Observation (12:55)
  • 2.2: Interviewing (11:37)
  • 2.3: Additional Needfinding Strategies (11:54)
  • 2.4: Creating Design Goals (16:11)

  Week 3 — Rapid Prototyping

  • 3.1: Paper Prototypes and Mockups (12:47)
  • 3.2: Faking it — Wizard of Oz (14:30)
  • 3.3: Faking it — Video Prototyping (11:48)
  • 3.4: Creating and Comparing Alternatives (8:55)

  Week 4 — Heuristic Evaluation

  • 4.1: Heuristic Evaluation — Why and How? (16:41)
  • 4.2: Design Heuristics (Part 1/2) (20:02)
  • 4.3: Design Heuristics (Part 2/2) (17:00)

  Week 5 — Direct Manipulation and Representations

  • 5.1: Direct Manipulation (16:53)
  • 5.2: Mental Models (15:28)
  • 5.3: Representation Matters (17:11)
  • 5.4: Distributing Cognition (Part 1/2) (16:44)
  • 5.5: Distributing Cognition (Part 2/2) (13:11)

  Week 6 — Visual Design and Information Design

  • 6.1: Visual Design (7:37)
  • 6.2: Typography (10:47)
  • 6.3: Grids and Alignment (17:33)
  • 6.4: Reading and Navigating (13:31)

  Week 7 — Designing Experiments

  • 7.1: Designing Studies You Can Learn From (15:52)
  • 7.2: Assigning Participants to Conditions (18:39)
  • 7.3: In-Person Experiments (12:24)
  • 7.4a: Running web experiments: introduction (9:48)
  • 7.4b: Running web experiments (6:18)
  • 7.4c: Running web experiments (5:37)
  • 7.5: Comparing rates (20:03)